![]() ![]() The setting overrides for pixel aspect ratio correction and overscan are available again, only for the libretro core. The setting override to allow widescreen windowing can now be enabled manually in the libretro core as an option. High-def mode7 is incorporated into mainline bsnes now, but the bsnes-hd-beta core includes a few other things, like high bitrate gradients (no banding, where applicable) and high-def windowing effects, that are still experimental. The libretro core now re-applies setting overrides whenever settings change. Similar to the mercury situation, bsnes without anything after it is just the vanilla based-on-Near’s-upstream bsnes, while bsnes-hd-beta is based on derkoun’s modified upstream (the name is derkoun’s choice they wanted to differentiate their potentially wonky/funky version from Near’s official version without the implication that the “HD” version was actually “better”, since its main draw is the high-def mode7–which is literally HD–while many popular games adopt the “HD” tag as a buzzword to mean “new/better”). I believe the later cores may also bypass the libretro save interface, meaning things like SRAM auto-write don’t work, either, but I’m not 100% on that. The later bsnes/higan codebases did not expose memory in such a way that allows frontend cheats and achievements without really digging into and breaking up the upstream core code, so if you want achievements plus bsnes, you need to use one of the older cores. Ultimately, the additions to the mercury fork that were so controversial and maligned at the time were implemented into upstream bsnes once it was broken off from the totally accuracy-focused higan, as well.īoth bsnes2014 and -mercury differ from the up-to-date bsnes* cores mainly in their libretro integration. 2014 was originally kept back as a “vanilla” bsnes experience because a lot of bsnes users are/were weird about any changes, whether they understand the implications or not. ![]() That said, bsnes-mercury and 2014 are a bit redundant, as they share the same codebase, aside from the aforementioned special chip HLE and SuperFX stuff. ![]() If you hover over a core and press retropad-select, it’ll pop up a description dialog that explains the differences between various cores for a given system/platform. This information is all available in the core downloader. ![]()
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